Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Actualizare: 22 nov. @ 15:42

Sorry for the additional update
Fixed (Hopefully):

- Trencoat Tail shouldn't quantum superposition.

Actualizare: 22 nov. @ 10:59

Fixed:

- Trenchcoat Tail should work now.

Actualizare: 21 nov. @ 14:11

Changed:

- Uniforms now have no pockets when not equipped, as it is now in the main mod.

Actualizare: 11 nov. @ 14:44

Changed:

- Black Ops Rigging has extended grace period after equipping, as to help with laggier servers.

Actualizare: 8 nov. @ 7:17

Changed:

- Same general changes as base Enhanced Armaments

- Black-Ops Equipment, such as the Heavy Engagement Panels, require the Combat Rig to be worn, otherwise falling off the wearer.

Actualizare: 30 sept. @ 14:35

Fixed:

- Occult Combat Regalia now responds to Husk Symbiosis and Infection individually.

Actualizare: 20 aug. @ 14:15

Let's try this again.

Changed:

- See Previous Changelog

Actualizare: 19 aug. @ 16:54

Fixed:

- Renegade Chemthrower has a Combat Priority, set low for better or for worse.

Actualizare: 9 aug. @ 11:29

Fixed:

- Security job having higher health than other jobs.
Fixed it for EHA a while back, forgot to check this one, mb chief, I'll look into other patches in a minute.

Changed:

- Suppressed Weapons resound and resprites.

Actualizare: 6 aug. @ 10:55

John Enhanced Armaments time.

Resprited and resounded Coalition "Black Ops" weapons