Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Обновление: 22 ноем. в 10:59

Fixed:

- Trenchcoat Tail should work now.

Обновление: 21 ноем. в 14:11

Changed:

- Uniforms now have no pockets when not equipped, as it is now in the main mod.

Обновление: 11 ноем. в 14:44

Changed:

- Black Ops Rigging has extended grace period after equipping, as to help with laggier servers.

Обновление: 8 ноем. в 7:17

Changed:

- Same general changes as base Enhanced Armaments

- Black-Ops Equipment, such as the Heavy Engagement Panels, require the Combat Rig to be worn, otherwise falling off the wearer.

Обновление: 30 септ. в 14:35

Fixed:

- Occult Combat Regalia now responds to Husk Symbiosis and Infection individually.

Обновление: 20 авг. в 14:15

Let's try this again.

Changed:

- See Previous Changelog

Обновление: 19 авг. в 16:54

Fixed:

- Renegade Chemthrower has a Combat Priority, set low for better or for worse.

Обновление: 9 авг. в 11:29

Fixed:

- Security job having higher health than other jobs.
Fixed it for EHA a while back, forgot to check this one, mb chief, I'll look into other patches in a minute.

Changed:

- Suppressed Weapons resound and resprites.

Обновление: 6 авг. в 10:55
от Micheny

John Enhanced Armaments time.

Resprited and resounded Coalition "Black Ops" weapons

Обновление: 3 юли в 17:19

Changed:

- Reworked Prototype Assault Shotgun. Welcome Back.