Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Mis à jour le : 22 nov. à 15h42

Sorry for the additional update
Fixed (Hopefully):

- Trencoat Tail shouldn't quantum superposition.

Mis à jour le : 22 nov. à 10h59

Fixed:

- Trenchcoat Tail should work now.

Mis à jour le : 21 nov. à 14h11

Changed:

- Uniforms now have no pockets when not equipped, as it is now in the main mod.

Mis à jour le : 11 nov. à 14h44

Changed:

- Black Ops Rigging has extended grace period after equipping, as to help with laggier servers.

Mis à jour le : 8 nov. à 7h17

Changed:

- Same general changes as base Enhanced Armaments

- Black-Ops Equipment, such as the Heavy Engagement Panels, require the Combat Rig to be worn, otherwise falling off the wearer.

Mis à jour le : 30 sept. à 14h35

Fixed:

- Occult Combat Regalia now responds to Husk Symbiosis and Infection individually.

Mis à jour le : 20 aout à 14h15

Let's try this again.

Changed:

- See Previous Changelog

Mis à jour le : 19 aout à 16h54

Fixed:

- Renegade Chemthrower has a Combat Priority, set low for better or for worse.

Mis à jour le : 9 aout à 11h29

Fixed:

- Security job having higher health than other jobs.
Fixed it for EHA a while back, forgot to check this one, mb chief, I'll look into other patches in a minute.

Changed:

- Suppressed Weapons resound and resprites.

Mis à jour le : 6 aout à 10h55

John Enhanced Armaments time.

Resprited and resounded Coalition "Black Ops" weapons