Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Ergebnisse 11–20 von 181
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Update: 17. Jun. um 14:04

Well boyos, I'm going to start with the bad news.
We are removing quite a lot of things to clean up before the DLC, to the point I'll make both EHA and FFE updates the same list.


Removed:

- Caseless Weapons - Not unique enough in their category. They weren't bad, just bloat to keep.

- Signalis Weapons - The Vintage 12.7x55mm DB and Rhino.

- Ribeyerolles - Unique Rifle, outclassed by the more achievable Semi-Auto Rifle in FFE.

- Plainstrider - Unique Battle Rifle, too many in your corner little guy.

- Svoloch - Really not good enough, sorry bud.

- Franchi - Domique has it beat in it's category as a better reference.

- Compact GL - Pocket GLs goes bye-bye.

- Renegade Combact GL - All the same reasons as above.

- Ren. Shotgun - So unspecial it's unfunny.

- Coalition Oppressor Shotgun - Not worth it just to be so close to prototype it's unnecessary.

- Coalition Anti-Sub/ Renegade AMR - Specializing into the other's (now defined) anti-armor territory.

- Prototype Big Bore Shotgun - Always been there when someone needed to meet god, but all by yourself in your own corner. Sorry it had to end this way, chum.

- Prototype SBR - Rifle Caliber, Pistol Usefulness, in a prototype slot? Nuh-uh.

- Prototype Rifle - Does the AMRs job for a fraction of the collateral damage.

- Prototype Repeater - Magnus existed before you, and did all you did.

- Wanderer - It's little brother gets all the attention for good reason.

- Pistong - While a beaut, it's brother is liked a little more.

- Durasteel Wrench - Why did I add this again?



Changes:

- Marksman Rifles don't have a built-in optic anymore, but are uniquely able to be mounted with one and gain benefits. All other weapons that don't have optics are unable to be mounted, and ones with built-in optics have the zoom.

- Lootboxes - Adjusted the spawns of some weapons, now the heaviest of Vintages only show up in these. Use Acid to melt the lock.

- Oppressor Grenade Launcher - Swapped out with the Aftermarket one, since 6 in a single weapon was too much. Also, the Aftermarket was technically removed, it's just the new Oppressor GL.

- Renegade have inherent access to Anti-Sub, and the same for Coalition with Anti-Materiel. They no longer have the option for the other passively, needing the other's weapon.

- Anti-Materiel rounds - Non-standard munitions will be semi-explosive. AP-I has a thermal blast on every hit, Durasteel causes spawling on structure hit.

- Covert Assault Rifles - Conversion to Renegade Assault Rifle instead of their own independant caliber.

- Renegade Precision Rifle and Suppressor Assault Rifle - Conversion them to Renegade Assault Rifle instead of Coalition Assault Rifle, as to follow a faction standard ammunition type.

- Resprites - Ammunition, Armor, and Weapon resprites.

Update: 1. Jun. um 8:32

Changed:

- New Sprites for SBR and Pistong

- Engineering Overalls can no longer stack indefinitely with one-another.

- Other fixes I forgot due to letting them sit for too long.

Update: 15. Mai um 5:08

Changed:

- Chemthrowers & Fuel cost increased, and when they show up in stores.

- I forgot what was changed before, and unsure if anything else was changed.

Update: 28. Apr. um 12:45

Added:

- New blaster cell: Overcharged.
Less shots, but more devastating. Do not stand too close to the point of impact.

Update: 12. Apr. um 19:01

Fixed:

- Missing Text and fab recipes.

Update: 12. Apr. um 18:50

Added:

- Cluster Munitions; Bouquet of Grenades, Bundle of Pipebombs, and Lure Cluster Grenades.

- Unidentifiable Heavy Carrier Rig, a rare findable armor set.

Fixed:

- Some mixels on the Helmets

Update: 11. Apr. um 11:50

Changed:

-Leverguns now openly work with Captain Talents.
Upon learning that Leverguns have been benefitting from Captain skills, I have decided to fix the bugs related and override the text to accomodate.

Update: 7. Apr. um 13:44

Changed:

- Renegade Assault Shotgun resprited.

Update: 6. Apr. um 9:54

Changed:

- Some sprite fixes and changes.

Update: 3. Apr. um 13:36

Changed:

- Adapted to new EHA model

- Patrol Cap sprite detail improved.