Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
180 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 1 Haz @ 8:32
Güncelleyen: SGT. Shorty

Changed:

- New Sprites for SBR and Pistong

- Engineering Overalls can no longer stack indefinitely with one-another.

- Other fixes I forgot due to letting them sit for too long.

Güncelleme: 15 May @ 5:08
Güncelleyen: SGT. Shorty

Changed:

- Chemthrowers & Fuel cost increased, and when they show up in stores.

- I forgot what was changed before, and unsure if anything else was changed.

Güncelleme: 28 Nis @ 12:45
Güncelleyen: SGT. Shorty

Added:

- New blaster cell: Overcharged.
Less shots, but more devastating. Do not stand too close to the point of impact.

Güncelleme: 12 Nis @ 19:01
Güncelleyen: SGT. Shorty

Fixed:

- Missing Text and fab recipes.

Güncelleme: 12 Nis @ 18:50
Güncelleyen: SGT. Shorty

Added:

- Cluster Munitions; Bouquet of Grenades, Bundle of Pipebombs, and Lure Cluster Grenades.

- Unidentifiable Heavy Carrier Rig, a rare findable armor set.

Fixed:

- Some mixels on the Helmets

Güncelleme: 11 Nis @ 11:50
Güncelleyen: SGT. Shorty

Changed:

-Leverguns now openly work with Captain Talents.
Upon learning that Leverguns have been benefitting from Captain skills, I have decided to fix the bugs related and override the text to accomodate.

Güncelleme: 7 Nis @ 13:44
Güncelleyen: SGT. Shorty

Changed:

- Renegade Assault Shotgun resprited.

Güncelleme: 6 Nis @ 9:54
Güncelleyen: SGT. Shorty

Changed:

- Some sprite fixes and changes.

Güncelleme: 3 Nis @ 13:36
Güncelleyen: SGT. Shorty

Changed:

- Adapted to new EHA model

- Patrol Cap sprite detail improved.

Güncelleme: 1 Nis @ 13:38
Güncelleyen: SGT. Shorty

Changes:

- Marksman-grade weapons now benefit from the Rifleman perk.