Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
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Actualización: 1 JUN a las 8:32 a. m.

Changed:

- New Sprites for SBR and Pistong

- Engineering Overalls can no longer stack indefinitely with one-another.

- Other fixes I forgot due to letting them sit for too long.

Actualización: 15 MAY a las 5:08 a. m.

Changed:

- Chemthrowers & Fuel cost increased, and when they show up in stores.

- I forgot what was changed before, and unsure if anything else was changed.

Actualización: 28 ABR a las 12:45 p. m.

Added:

- New blaster cell: Overcharged.
Less shots, but more devastating. Do not stand too close to the point of impact.

Actualización: 12 ABR a las 7:01 p. m.

Fixed:

- Missing Text and fab recipes.

Actualización: 12 ABR a las 6:50 p. m.

Added:

- Cluster Munitions; Bouquet of Grenades, Bundle of Pipebombs, and Lure Cluster Grenades.

- Unidentifiable Heavy Carrier Rig, a rare findable armor set.

Fixed:

- Some mixels on the Helmets

Actualización: 11 ABR a las 11:50 a. m.

Changed:

-Leverguns now openly work with Captain Talents.
Upon learning that Leverguns have been benefitting from Captain skills, I have decided to fix the bugs related and override the text to accomodate.

Actualización: 7 ABR a las 1:44 p. m.

Changed:

- Renegade Assault Shotgun resprited.

Actualización: 6 ABR a las 9:54 a. m.

Changed:

- Some sprite fixes and changes.

Actualización: 3 ABR a las 1:36 p. m.

Changed:

- Adapted to new EHA model

- Patrol Cap sprite detail improved.

Actualización: 1 ABR a las 1:38 p. m.

Changes:

- Marksman-grade weapons now benefit from the Rifleman perk.