Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Ergebnisse 21–30 von 180
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Update: 31. Mrz. um 14:33

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Renegade Compact Grenade Launcher now has a reduced launch velocity, as to make up for the fact it's one-handed.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Update: 30. Mrz. um 9:38

Changes:

- Noise-Cancelling Headset is now Industrial Headset, and comes with a fitted worklight. No batteries required yet.

Fixes:

- Industrial Headset no longer has several recipes.

Update: 29. Mrz. um 11:25

Changed:

- Skill requirements adjusted for each class and grade of weapon, such as Renegade weapons are able to be wielded effectively by less-skilled individuals, but Coalition weapons require a little more dicipline.

- Skill requirements are now accurate to when the weapon will work at peak efficiency.

Update: 16. Mrz. um 8:37

Added:

- Noise-Cancelling headphones. Same performance as standard, except everything sounds a room away.

- High-Speed Scooter, a large variant of the scooter with a larger speed increase. Use with caution with slipsuits, whiplash is very real.

Changed:

- Some Sprite fixes and changes

Fixed:

- Diving Suits over Vests.
Couldn't make it come straight from the locker, but you will always drop your vest when attempting to put on a Diving Suit from your hands or the ground.

- Grenades and Ammo should fit in the Load Bearing Rig fine.

Update: 9. Mrz. um 14:15

(Basically) No more partial crafting

Changed:

- All recipes no longer require partial materials, except in the case of Prototype USB sticks and Weapon Parts, as those are intended to be partially used.

- Magazines made in batches can no longer be reloaded individually, instead requiring a 1:1 of the batch.

- Magazines that are less of a material do not deconstruct into partial materials, instead outputting none.

Update: 5. Mrz. um 17:31

Added:

- Peculiar Guitar, a Misc item.

Update: 23. Feb. um 9:30

Somehow, some way, damage multipliers were screwed up on some of the weapons.

Fixed:

- Damage Mults having incorrect tags

Known Issues:

- Me

Update: 23. Feb. um 8:31

Added:

- Basics of CQC, a vintage "Gauntlet" variant that gives full-body resistance to the wearer, but lacks any other defensive qualities.

Fixed:

- Some wearables were improperly tagged, making them not able to spawn naturally.

Update: 20. Feb. um 11:36

Fixed:

- Minor skill/protection disparity between Style 1 & 2 Medic Fatigues.

Update: 17. Feb. um 13:19

Fixed:

- Hopefully fixed the Bandage Gauntlets lag spike after fixing the legacy identifier (That it never told me was a legacy identifier.)