Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Ergebnisse 31–40 von 182
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Update: 20. Feb. um 11:36

Fixed:

- Minor skill/protection disparity between Style 1 & 2 Medic Fatigues.

Update: 17. Feb. um 13:19

Fixed:

- Hopefully fixed the Bandage Gauntlets lag spike after fixing the legacy identifier (That it never told me was a legacy identifier.)

Update: 16. Feb. um 10:49

Fixed:

- Svoloch taking more than one magazine, as it had some residual code from back when it took individual rounds.

Update: 6. Feb. um 16:51

Fixed:

- Formal Complaint will now set off 40mm, instead "Dudding" them. I don't know how this happened, but it's fixed.

Update: 27. Jan. um 17:12

Added:

- Converted SMG, a common vintage in 5.56x45.

Update: 26. Jan. um 7:46

Changed:

- New tags on backpacks (Native Mod Compatability)

- Combat Fatigues have a slight speed bonus, Medic Fatigues got half. Better for bearing weight without feeling the bulk.

Update: 11. Jan. um 11:21

Added:

- Brawler’s Attire, an uncommon clothing item with a low chance to show up alongside normal attire.

Changed:

- Weapons Adjusted for best Gauge Kit interaction

- Minor adjustments and refinements

- Assault Submachine Guns now have their abreviation fully drawn out.

Update: 1. Jan. um 12:32

Fixed:

- Weapons now have their barrelpos improved, as to reduce the headache of being barrel stuffed an extra foot away than your should.

Update: 28. Dez. 2024 um 9:49

Added:

- Cultivator's Omen, a Husk Cultist weapon.

Update: 26. Dez. 2024 um 13:32

Changed:

- Coalition Exoskeleton had it's faction stripped from it, now existing as Powered Exoskeleton