Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
Visualizzazione di 31-40 elementi su 183
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Aggiornamento: 23 feb, 8:31

Added:

- Basics of CQC, a vintage "Gauntlet" variant that gives full-body resistance to the wearer, but lacks any other defensive qualities.

Fixed:

- Some wearables were improperly tagged, making them not able to spawn naturally.

Aggiornamento: 20 feb, 11:36

Fixed:

- Minor skill/protection disparity between Style 1 & 2 Medic Fatigues.

Aggiornamento: 17 feb, 13:19

Fixed:

- Hopefully fixed the Bandage Gauntlets lag spike after fixing the legacy identifier (That it never told me was a legacy identifier.)

Aggiornamento: 16 feb, 10:49

Fixed:

- Svoloch taking more than one magazine, as it had some residual code from back when it took individual rounds.

Aggiornamento: 6 feb, 16:51

Fixed:

- Formal Complaint will now set off 40mm, instead "Dudding" them. I don't know how this happened, but it's fixed.

Aggiornamento: 27 gen, 17:12

Added:

- Converted SMG, a common vintage in 5.56x45.

Aggiornamento: 26 gen, 7:46

Changed:

- New tags on backpacks (Native Mod Compatability)

- Combat Fatigues have a slight speed bonus, Medic Fatigues got half. Better for bearing weight without feeling the bulk.

Aggiornamento: 11 gen, 11:21

Added:

- Brawler’s Attire, an uncommon clothing item with a low chance to show up alongside normal attire.

Changed:

- Weapons Adjusted for best Gauge Kit interaction

- Minor adjustments and refinements

- Assault Submachine Guns now have their abreviation fully drawn out.

Aggiornamento: 1 gen, 12:32

Fixed:

- Weapons now have their barrelpos improved, as to reduce the headache of being barrel stuffed an extra foot away than your should.

Aggiornamento: 28 dic 2024, 9:49

Added:

- Cultivator's Omen, a Husk Cultist weapon.