Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Viser 21–30 av 180 bidrag
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Oppdatering: 31. mars @ 14.33

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Renegade Compact Grenade Launcher now has a reduced launch velocity, as to make up for the fact it's one-handed.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Oppdatering: 30. mars @ 9.38

Changes:

- Noise-Cancelling Headset is now Industrial Headset, and comes with a fitted worklight. No batteries required yet.

Fixes:

- Industrial Headset no longer has several recipes.

Oppdatering: 29. mars @ 11.25

Changed:

- Skill requirements adjusted for each class and grade of weapon, such as Renegade weapons are able to be wielded effectively by less-skilled individuals, but Coalition weapons require a little more dicipline.

- Skill requirements are now accurate to when the weapon will work at peak efficiency.

Oppdatering: 16. mars @ 8.37

Added:

- Noise-Cancelling headphones. Same performance as standard, except everything sounds a room away.

- High-Speed Scooter, a large variant of the scooter with a larger speed increase. Use with caution with slipsuits, whiplash is very real.

Changed:

- Some Sprite fixes and changes

Fixed:

- Diving Suits over Vests.
Couldn't make it come straight from the locker, but you will always drop your vest when attempting to put on a Diving Suit from your hands or the ground.

- Grenades and Ammo should fit in the Load Bearing Rig fine.

Oppdatering: 9. mars @ 14.15

(Basically) No more partial crafting

Changed:

- All recipes no longer require partial materials, except in the case of Prototype USB sticks and Weapon Parts, as those are intended to be partially used.

- Magazines made in batches can no longer be reloaded individually, instead requiring a 1:1 of the batch.

- Magazines that are less of a material do not deconstruct into partial materials, instead outputting none.

Oppdatering: 5. mars @ 17.31

Added:

- Peculiar Guitar, a Misc item.

Oppdatering: 23. feb. @ 9.30

Somehow, some way, damage multipliers were screwed up on some of the weapons.

Fixed:

- Damage Mults having incorrect tags

Known Issues:

- Me

Oppdatering: 23. feb. @ 8.31

Added:

- Basics of CQC, a vintage "Gauntlet" variant that gives full-body resistance to the wearer, but lacks any other defensive qualities.

Fixed:

- Some wearables were improperly tagged, making them not able to spawn naturally.

Oppdatering: 20. feb. @ 11.36

Fixed:

- Minor skill/protection disparity between Style 1 & 2 Medic Fatigues.

Oppdatering: 17. feb. @ 13.19

Fixed:

- Hopefully fixed the Bandage Gauntlets lag spike after fixing the legacy identifier (That it never told me was a legacy identifier.)