Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
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Oppdatering: 22. mai 2023 @ 14.25

Changed:

- Gave the page the "Item" Tag for working search terms.

Oppdatering: 22. mai 2023 @ 14.22

Added:

- Coalition Exoskeleton, an overwear utility item that has a heavy cargo slot, minor pressure resistance, and flow immunity.
- 2 more 8-Gauge shotshell variants, Riot-shot & "Shredder" Slug.
- Sedative Gas Grenade, puts a crowd to the ground, but has short-lived effects.

Oppdatering: 18. mai 2023 @ 16.09

Added:
- Combat Medic Helmet, a Combat Helmet with affixed Med Scanner, Requiring a battery to run.
- Tactical Combat Helmet, a Combat Helmet with Thermal Optics that doesn't like water.
Thanks to _]|M|[_, for getting the helmets to toggle their displays properly.

Fixed:
- Heavy Chemthrower's recipe had an invalid fabricator.

Oppdatering: 16. mai 2023 @ 18.27

Changed:
- Chemfuel Fabrication is now in the Chemical Refinery, and Recycling Chemfuel Canisters is now proper.

Oppdatering: 16. mai 2023 @ 17.49

Added:
- Heavy Chemthrower, a more potent flamethrower that uses specialized Chemfuel Canisters.

Oppdatering: 16. mai 2023 @ 14.44

Changed:
- Heavy Blaster now has misuse injuries (<25 Weapons skill has a chance to burn you)

Oppdatering: 16. mai 2023 @ 12.31

Added:
- Heavy Blaster, an energy weapon with high burn, Cells are single-shot.
Thanks to _]|M|[_ for fixing up the glow.
- Style 2 for the Coalition Combat Fatigues, in case you need to roll-up your sleeves to do some dirty work.

Changed:
- 10mm Sound, more distinctive.

Oppdatering: 14. mai 2023 @ 17.48

Fixed:
- Recipe requirement for the SBR had an invalid item.

Oppdatering: 14. mai 2023 @ 17.40

Changed:
- Renamed the 10mm Carbine, because it had the same name as another weapon.
(Renegade Assault Carbine -> Renegade Assault SMG)

Oppdatering: 14. mai 2023 @ 17.34

Changed:
- Visual Kick for 10mm weapons increased slightly.
- Decreased stack size for 10mm magazines: 4 (10)