Garry's Mod

Garry's Mod

Serious Sam SWEPs
Ergebnisse 1–10 von 18
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Update: 26. Okt. um 6:46
von upset

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Update: 15. Jul. um 1:51
von upset

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Update: 25. Jul. 2024 um 22:47
von upset

None Provided

Update: 1. Jul. 2024 um 9:38
von upset

- Improved Colt switching to dual/single
- Fixed bugs

Update: 20. Jun. 2024 um 11:44
von upset

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Update: 17. Jun. 2024 um 5:25
von upset

Improved HUD code

Update: 16. Jun. 2024 um 23:31
von upset

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Update: 11. Jun. 2024 um 0:01
von upset

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Update: 8. Jun. 2024 um 15:06
von upset

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Update: 7. Jun. 2024 um 15:29
von upset

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()