Garry's Mod
Serious Sam SWEPs
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Aggiornamento: 26 ott, 6:46

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Aggiornamento: 15 lug, 1:51

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Aggiornamento: 25 lug 2024, 22:47

None Provided

Aggiornamento: 1 lug 2024, 9:38

- Improved Colt switching to dual/single
- Fixed bugs

Aggiornamento: 20 giu 2024, 11:44

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Aggiornamento: 17 giu 2024, 5:25

Improved HUD code

Aggiornamento: 16 giu 2024, 23:31

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Aggiornamento: 11 giu 2024, 0:01

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Aggiornamento: 8 giu 2024, 15:06

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Aggiornamento: 7 giu 2024, 15:29

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()