Garry's Mod

Garry's Mod

Serious Sam SWEPs
18 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 26 Eki @ 6:46
Güncelleyen: upset

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Güncelleme: 15 Tem @ 1:51
Güncelleyen: upset

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Güncelleme: 25 Tem 2024 @ 22:47
Güncelleyen: upset

None Provided

Güncelleme: 1 Tem 2024 @ 9:38
Güncelleyen: upset

- Improved Colt switching to dual/single
- Fixed bugs

Güncelleme: 20 Haz 2024 @ 11:44
Güncelleyen: upset

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Güncelleme: 17 Haz 2024 @ 5:25
Güncelleyen: upset

Improved HUD code

Güncelleme: 16 Haz 2024 @ 23:31
Güncelleyen: upset

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Güncelleme: 11 Haz 2024 @ 0:01
Güncelleyen: upset

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Güncelleme: 8 Haz 2024 @ 15:06
Güncelleyen: upset

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Güncelleme: 7 Haz 2024 @ 15:29
Güncelleyen: upset

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()