Garry's Mod
Serious Sam SWEPs
Показані результати 1–10 із 18
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Оновлено: 26 жовт. о 6:46
автор: upset

- Redone how explosive damage is dealt, now it's direct + splash like the original game
- Tweaked damage values
- Added backstabbing for knife in deathmatch (thanks to wico.)
- Added some crosshair options
- Scaled up projectiles a bit
- Redone rocket trail (thanks to wico.)
- Minor fixes

Оновлено: 15 лип. о 1:51
автор: upset

- Added more SS models to the player sounds list
- Updated grenade entity a bit

Оновлено: 25 лип. 2024 о 22:47
автор: upset

None Provided

Оновлено: 1 лип. 2024 о 9:38
автор: upset

- Improved Colt switching to dual/single
- Fixed bugs

Оновлено: 20 черв. 2024 о 11:44
автор: upset

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Оновлено: 17 черв. 2024 о 5:25
автор: upset

Improved HUD code

Оновлено: 16 черв. 2024 о 23:31
автор: upset

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Оновлено: 11 черв. 2024 о 0:01
автор: upset

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Оновлено: 8 черв. 2024 о 15:06
автор: upset

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Оновлено: 7 черв. 2024 о 15:29
автор: upset

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()