Space Engineers
Modular Encounters Systems
กำลังแสดง 101-110 จาก 312 รายการ
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อัปเดต: 25 มิ.ย. 2022 @ 10: 43am

2.1.64
- Added support for Water Mod on mod.io
- Updated AiEnabled API files
- Fixed Logging in GetGridBehavior
- Action for manipulating KPL Custom Bools and Counters
- Added RandomFixedCount to PrefabSpawningMode
- Added ThreatScorePlanetaryHandicap to Spawn Conditions
- Zone Conditions can use KPLs
- Fixed Bug With Threat Score Handicaps

อัปเดต: 19 มิ.ย. 2022 @ 8: 35am

2.1.63
- Vulture behavior subclass
- Fixed issue with RC block and Inhibitors
- Fixed potential issue with thrust and gyro profiles not calculating at behavior init
- Added initial health and weapon counts to behaviors (Conditions can use)
- Added autopilot profile options for Vulture
- Fixed some issues with Conditions and Any True Boolean variables (local and global)
- Additional logging for unowned NPC spawns

อัปเดต: 9 มิ.ย. 2022 @ 7: 25am

hotfix for previous update

อัปเดต: 8 มิ.ย. 2022 @ 8: 22pm

2.1.62
- Various Fixes

อัปเดต: 5 มิ.ย. 2022 @ 9: 09pm

2.1.61
- Added possible fix for NRE in Personnel/Energy Inhibitor logic
- Added API Options to Enable/Disable SpawnGroups

อัปเดต: 4 มิ.ย. 2022 @ 4: 13pm

2.1.60
- Added Additional Info To GESAP
- Minor Fixes and Prep for Imber, Incon, Parallax mods.

อัปเดต: 29 พ.ค. 2022 @ 4: 57pm

2.1.59
- Various Fixes and Improvements

อัปเดต: 23 พ.ค. 2022 @ 6: 36pm

2.1.58
- Fix for crash on space cargo ships

อัปเดต: 23 พ.ค. 2022 @ 5: 15pm

2.1.57
- Planetary Lanes Support
- Command Delay Option
- Began refactor of Target Profile (under the hood)
- GPS created from Action can use Antenna and Grid Names (submitted by DanOverEngineered)
- Player Nearby Trigger can use custom faction (submitted by CptArthur)

อัปเดต: 15 พ.ค. 2022 @ 7: 41pm

2.1.56
- Added fix for NPC ownership not being recognised in some cases for behaviors.