Space Engineers

Space Engineers

Modular Encounters Systems
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Aggiornamento: 25 giu 2022, 10:43

2.1.64
- Added support for Water Mod on mod.io
- Updated AiEnabled API files
- Fixed Logging in GetGridBehavior
- Action for manipulating KPL Custom Bools and Counters
- Added RandomFixedCount to PrefabSpawningMode
- Added ThreatScorePlanetaryHandicap to Spawn Conditions
- Zone Conditions can use KPLs
- Fixed Bug With Threat Score Handicaps

Aggiornamento: 19 giu 2022, 8:35

2.1.63
- Vulture behavior subclass
- Fixed issue with RC block and Inhibitors
- Fixed potential issue with thrust and gyro profiles not calculating at behavior init
- Added initial health and weapon counts to behaviors (Conditions can use)
- Added autopilot profile options for Vulture
- Fixed some issues with Conditions and Any True Boolean variables (local and global)
- Additional logging for unowned NPC spawns

Aggiornamento: 9 giu 2022, 7:25

hotfix for previous update

Aggiornamento: 8 giu 2022, 20:22

2.1.62
- Various Fixes

Aggiornamento: 5 giu 2022, 21:09

2.1.61
- Added possible fix for NRE in Personnel/Energy Inhibitor logic
- Added API Options to Enable/Disable SpawnGroups

Aggiornamento: 4 giu 2022, 16:13

2.1.60
- Added Additional Info To GESAP
- Minor Fixes and Prep for Imber, Incon, Parallax mods.

Aggiornamento: 29 mag 2022, 16:57

2.1.59
- Various Fixes and Improvements

Aggiornamento: 23 mag 2022, 18:36

2.1.58
- Fix for crash on space cargo ships

Aggiornamento: 23 mag 2022, 17:15

2.1.57
- Planetary Lanes Support
- Command Delay Option
- Began refactor of Target Profile (under the hood)
- GPS created from Action can use Antenna and Grid Names (submitted by DanOverEngineered)
- Player Nearby Trigger can use custom faction (submitted by CptArthur)

Aggiornamento: 15 mag 2022, 19:41

2.1.56
- Added fix for NPC ownership not being recognised in some cases for behaviors.