Space Engineers

Space Engineers

Modular Encounters Systems
Viser 291–300 av 309 bidrag
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Oppdatering: 27. okt. 2018 @ 17.39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Oppdatering: 11. okt. 2018 @ 10.44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

Oppdatering: 10. okt. 2018 @ 7.14

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Oppdatering: 8. okt. 2018 @ 13.15

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Oppdatering: 2. okt. 2018 @ 12.14

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Oppdatering: 2. okt. 2018 @ 12.13

Oppdatering: 2. okt. 2018 @ 8.30

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.

Oppdatering: 30. sep. 2018 @ 16.31

- Added another potential fix for boss encounter GPS signals appearing for all players.

Oppdatering: 29. sep. 2018 @ 19.18

- Added potential fix for Boss Encounters appears for all players, revealing player positions.

Oppdatering: 29. sep. 2018 @ 17.53

- Fixed Settings Chat Command Result Notifications