Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 27 OCT 2018 a las 5:39 p. m.

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Actualización: 11 OCT 2018 a las 10:44 a. m.

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

Actualización: 10 OCT 2018 a las 7:14 a. m.

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Actualización: 8 OCT 2018 a las 1:15 p. m.

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Actualización: 2 OCT 2018 a las 12:14 p. m.

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Actualización: 2 OCT 2018 a las 12:13 p. m.

Actualización: 2 OCT 2018 a las 8:30 a. m.

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.

Actualización: 30 SEP 2018 a las 4:31 p. m.

- Added another potential fix for boss encounter GPS signals appearing for all players.

Actualización: 29 SEP 2018 a las 7:18 p. m.

- Added potential fix for Boss Encounters appears for all players, revealing player positions.

Actualización: 29 SEP 2018 a las 5:53 p. m.

- Fixed Settings Chat Command Result Notifications