Space Engineers
Modular Encounters Systems
Показані результати 291–300 із 312
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Оновлено: 29 жовт. 2018 о 11:15

- Fixed Turret/Door Disembodied Parts.. again

Оновлено: 29 жовт. 2018 о 10:32

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

Оновлено: 29 жовт. 2018 о 10:20

- Added Better Method Of Fixing Disembodied Turret/Door bits

Оновлено: 27 жовт. 2018 о 17:39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Оновлено: 11 жовт. 2018 о 10:44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

Оновлено: 10 жовт. 2018 о 7:14

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Оновлено: 8 жовт. 2018 о 13:15

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Оновлено: 2 жовт. 2018 о 12:14

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Оновлено: 2 жовт. 2018 о 12:13

Оновлено: 2 жовт. 2018 о 8:30

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.