Space Engineers
Modular Encounters Systems
กำลังแสดง 291-300 จาก 312 รายการ
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อัปเดต: 29 ต.ค. 2018 @ 11: 15am

- Fixed Turret/Door Disembodied Parts.. again

อัปเดต: 29 ต.ค. 2018 @ 10: 32am

- Reverted Previous Changes (Workshop weirdness allowed a broken version on mod to be updated)

อัปเดต: 29 ต.ค. 2018 @ 10: 20am

- Added Better Method Of Fixing Disembodied Turret/Door bits

อัปเดต: 27 ต.ค. 2018 @ 5: 39pm

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

อัปเดต: 11 ต.ค. 2018 @ 10: 44am

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

อัปเดต: 10 ต.ค. 2018 @ 7: 14am

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

อัปเดต: 8 ต.ค. 2018 @ 1: 15pm

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

อัปเดต: 2 ต.ค. 2018 @ 12: 14pm

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

อัปเดต: 2 ต.ค. 2018 @ 12: 13pm

อัปเดต: 2 ต.ค. 2018 @ 8: 30am

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.