Space Engineers

Space Engineers

Modular Encounters Systems
Näytetään 291–300 / 309
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Päivitys: 27.10.2018 klo 17.39

- Added (temp) fix for disembodied turret and door parts
- Added new AdminSpawnOnly tag

Päivitys: 11.10.2018 klo 10.44

- Fixed ForceStaticGrid tag not applying properly
- Wrapped All Encounter Spawners ( IMyPrefabManager.SpawnPrefab() ) in try/catch as attempt to stop crash relating to Prefab Manager issue.

Päivitys: 10.10.2018 klo 7.14

- Made adjustment to try catching a crash related to ModAPI MyPrefabManager Callback and Planetary Cargo Ships

Päivitys: 8.10.2018 klo 13.15

- Fix for subgrids connected via connector not despawning
- Fix for crash related to Planetary Cargo Ship altitude check (specifically, within RC Block?)
- Fix for some larger Planetary Installations not spawning as Static Grids.
- Added new spawngroup tag [ForceStaticGrid]
- Added new spawngroup tag [RequireAllMods] (Replaces [RequiredMods])
- Added new spawngroup tag [ExcludeAnyMods] (Replaces [ExcludedMods])
- Added new spawngroup tag [RequireAnyMods]
- Added new spawngroup tag [ExcludeAllMods]

Päivitys: 2.10.2018 klo 12.14

- Added settings to allow spawner to Ignore Planet Whitelist/Blacklist when spawning. Configurable from General settings.

Päivitys: 2.10.2018 klo 12.13

Päivitys: 2.10.2018 klo 8.30

- Added fix for multiple default factions with same tag causing game crash when added to dictionary.

Päivitys: 30.9.2018 klo 16.31

- Added another potential fix for boss encounter GPS signals appearing for all players.

Päivitys: 29.9.2018 klo 19.18

- Added potential fix for Boss Encounters appears for all players, revealing player positions.

Päivitys: 29.9.2018 klo 17.53

- Fixed Settings Chat Command Result Notifications