Left 4 Dead 2

Left 4 Dead 2

Early Days PART 3/6
Hiển thị 1-7 trong 7 mục
Cập nhật: 15 Thg11 @ 7:15am

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Cập nhật: 6 Thg09 @ 4:55am

map 1
- improved director settings

Cập nhật: 6 Thg09 @ 2:23am

map 1
- improved intro transition

Cập nhật: 6 Thg09 @ 2:23am

map 2
- fixed minor nav issues

Cập nhật: 5 Thg09 @ 2:16pm

map 1
- improved intro camera

Cập nhật: 3 Thg09 @ 1:17am

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Cập nhật: 2 Thg09 @ 9:08am