Left 4 Dead 2
Early Days PART 3/6
1–7 из 7
Обновление: 15 ноя в 7:15
автор: perfect_buddy

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Обновление: 6 сен в 4:55
автор: perfect_buddy

map 1
- improved director settings

Обновление: 6 сен в 2:23
автор: perfect_buddy

map 1
- improved intro transition

Обновление: 6 сен в 2:23
автор: perfect_buddy

map 2
- fixed minor nav issues

Обновление: 5 сен в 14:16
автор: perfect_buddy

map 1
- improved intro camera

Обновление: 3 сен в 1:17
автор: perfect_buddy

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Обновление: 2 сен в 9:08
автор: perfect_buddy