Left 4 Dead 2

Left 4 Dead 2

Early Days PART 3/6
Visualizzazione di 1-7 elementi su 7
Aggiornamento: 15 nov, 7:15

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Aggiornamento: 6 set, 4:55

map 1
- improved director settings

Aggiornamento: 6 set, 2:23

map 1
- improved intro transition

Aggiornamento: 6 set, 2:23

map 2
- fixed minor nav issues

Aggiornamento: 5 set, 14:16

map 1
- improved intro camera

Aggiornamento: 3 set, 1:17

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Aggiornamento: 2 set, 9:08