Left 4 Dead 2

Left 4 Dead 2

Early Days PART 3/6
Näytetään 1–7 / 7
Päivitys: 15.11. klo 7.15
tekijältä perfect_buddy

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Päivitys: 6.9. klo 4.55
tekijältä perfect_buddy

map 1
- improved director settings

Päivitys: 6.9. klo 2.23
tekijältä perfect_buddy

map 1
- improved intro transition

Päivitys: 6.9. klo 2.23
tekijältä perfect_buddy

map 2
- fixed minor nav issues

Päivitys: 5.9. klo 14.16
tekijältä perfect_buddy

map 1
- improved intro camera

Päivitys: 3.9. klo 1.17
tekijältä perfect_buddy

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Päivitys: 2.9. klo 9.08
tekijältä perfect_buddy