Left 4 Dead 2

Left 4 Dead 2

Early Days PART 3/6
Visar 1–7 av 7 poster
Uppdatering: 15 nov @ 7:15

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Uppdatering: 6 sep @ 4:55

map 1
- improved director settings

Uppdatering: 6 sep @ 2:23

map 1
- improved intro transition

Uppdatering: 6 sep @ 2:23

map 2
- fixed minor nav issues

Uppdatering: 5 sep @ 14:16

map 1
- improved intro camera

Uppdatering: 3 sep @ 1:17

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Uppdatering: 2 sep @ 9:08