Left 4 Dead 2
Early Days PART 3/6
Mostrando 1-7 de 7 aportaciones
Actualización: 15 NOV a las 7:15 a. m.

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Actualización: 6 SEP a las 4:55 a. m.

map 1
- improved director settings

Actualización: 6 SEP a las 2:23 a. m.

map 1
- improved intro transition

Actualización: 6 SEP a las 2:23 a. m.

map 2
- fixed minor nav issues

Actualización: 5 SEP a las 2:16 p. m.

map 1
- improved intro camera

Actualización: 3 SEP a las 1:17 a. m.

- improved stability by splitting campaign content more evenly (only 3/6 vpks should be loaded on each map)

Actualización: 2 SEP a las 9:08 a. m.