Garry's Mod
TFA Counter-Strike: Online 2 [Redux]
Mostrando 1-8 de 8 aportaciones
Actualización: 17 NOV a las 3:04 p. m.
por Global

Small update!

Crowbar holster animation removed
T65K1's shell eject orientation fixed
Removed all *.sw.vtx files, they're completely useless and don't serve a purpose. This saves ~16 MB.

Actualización: 29 OCT a las 9:44 a. m.
por Global

This is a small update focused on making explosives deal damage to striders and the like.

Now all weapons with explosive rounds runs it's own entity with custom effects instead tfa_exp_contact and can deal damage to Striders, Hunter Choppers, Gunships and Combine Turrets
Changed name of AK47 and M4A1 Flash on Monster*
Changed name of Plus weapons on Gold*
Changed name of AK-47 Old and M4A1 Tan on Special*

* - according to wiki

Actualización: 24 OCT a las 5:51 p. m.
por Global

Disabled holsters for missed weapons
Damage rebalanced
DefaultClip rebalanced
Slightly nerfed RPM for MAC-10
Increased RPM for Galil & M249

Actualización: 24 AGO a las 11:28 a. m.
por Global

Fixed Galil's damage being unintentionally high

Actualización: 22 AGO a las 11:54 p. m.
por Global

Potentially fixed replacing blood particles. Let us know if this doesn't work!

Actualización: 21 AGO a las 3:31 p. m.
por Global

Another C4 Hotfix regarding internal logic

Actualización: 21 AGO a las 1:53 p. m.
por Global

Fixed some oversights regarding the C4, whoops

Actualización: 21 AGO a las 1:10 p. m.
por Global