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Crowbar holster animation removed
T65K1's shell eject orientation fixed
(Thanks for the bug reports!)
Removed all *.sw.vtx files, as they're completely useless and don't serve a purpose. This saves ~16 MB.
- Explosive weapons (such as the M79 and China Lake) now deal damage to Striders, Hunter Choppers, Gunships and Combine Turrets
- Some weapons got renamed to match what they use in CSO2, such as the AK-47 Old and M4A1 Tan
- Disabled holsters for a few missed weapons
- Damage rebalanced
- Default clip (ammo guns spawn with) rebalanced
- Reduced MAC-10 slightly
- Increased RPM for Galil & M249
You can remove it by returning true in TFA's holster hook, if you're desperate
what does GITS or SA2 stand for?
Amazing work for everyone which worked on it.
(am not racist)
Our only goal right now is to port CSO1 weapons - no other games
As Susie
In HL2 campaign maps
And then dying from a self-caused explosion
"Heh. Worth it."
Also strange on how TFA purged their mods. At least they left a modding mark in Gmod.
updated to bring it along with other rifles