Garry's Mod

Garry's Mod

TFA Counter-Strike: Online 2 [Redux]
98 kommentarer
Global  [skapare] 7 timmar sedan 
Small update!

Crowbar holster animation removed
T65K1's shell eject orientation fixed
(Thanks for the bug reports!)

Removed all *.sw.vtx files, as they're completely useless and don't serve a purpose. This saves ~16 MB.
Reptile 13 timmar sedan 
Crowbar still has holster animation.
Bastarnae 16 nov @ 2:37 
T65K1 ejects spent casings to the left instead of right.
ADHDSlayer 1 nov @ 6:46 
thanks
Global  [skapare] 31 okt @ 5:34 
You can look at the changelog by looking under the add-on's icon, and clicking "( View )" next to Change Notes
ADHDSlayer 31 okt @ 4:34 
nice at least it got recovered sorry for the late reply i was about to ask are you able to look at the update history
★Bullet★  [skapare] 31 okt @ 0:58 
Images recovered. No jokes about no pix no clix anymore.
VaperDZ 30 okt @ 9:33 
My lost friend and I once spent wonderful times in this game. Thank you to this mod,it brought tears to my eyes
★Bullet★  [skapare] 30 okt @ 3:08 
I hope so. Still can't recover them.
ADHDSlayer 30 okt @ 2:12 
rip those images maybe you able to soon
★Bullet★  [skapare] 29 okt @ 12:33 
I love Steam, it broke images display and I temporarily can't upload them again...
ADHDSlayer 29 okt @ 12:19 
thanks :steamthumbsup:
Global  [skapare] 29 okt @ 9:46 
Released another small update.
- Explosive weapons (such as the M79 and China Lake) now deal damage to Striders, Hunter Choppers, Gunships and Combine Turrets
- Some weapons got renamed to match what they use in CSO2, such as the AK-47 Old and M4A1 Tan
★Bullet★  [skapare] 29 okt @ 3:52 
I already did this. Wait until Global will update it.
ADHDSlayer 29 okt @ 3:31 
whoops that i didnt know that if you can recode it go for it if not is all good
★Bullet★  [skapare] 29 okt @ 1:51 
Grenade launchers uses generic TFA explosive entity. I can recode it if it's really necessary.
ADHDSlayer 27 okt @ 19:20 
Can you make it where the grenade launchers hurt the striders it isnt doing nothing to them rpg is good but not the grenade launchers
Global  [skapare] 24 okt @ 17:53 
A small update is out!
- Disabled holsters for a few missed weapons
- Damage rebalanced
- Default clip (ammo guns spawn with) rebalanced
- Reduced MAC-10 slightly
- Increased RPM for Galil & M249
mackkings 9 okt @ 8:22 
the sg550 is way too op, it has 70 damage per shot and has a barmy 750 rpm in auto
WOW!!!!!!!!!!!!!!!!!!!!
Jdramirez165 1 sep @ 0:21 
Oh yeah i saw the GiTS SAC First Assault Online variant of the M4A1 in one of ESCalation's videos about CSO2 being brought back via a private server, & its at the 00:58 mark on the video.
Diav 28 aug @ 8:05 
yep those
Takimara  [skapare] 27 aug @ 9:04 
@Diav, do you mean by GITS (Ghost in the shell) and SA2 (Sudden Attack 2) weapons in the revived cso2?
Diav 27 aug @ 7:15 
there's like variants for some weapons like Steyr Scout or M4A1 or SCAR-H etc if you ever played CSO 2, i don't know if these were added after revival but they look sick
Global  [skapare] 27 aug @ 6:15 
they always have - even the old pack
You can remove it by returning true in TFA's holster hook, if you're desperate
DELNEMESIS 27 aug @ 5:49 
why some weapons still has a holster(or weapon switching) delay?(default m4a1, crowbar, k2c, etc...)
Global  [skapare] 27 aug @ 5:37 
what variations exist?
what does GITS or SA2 stand for?
Diav 27 aug @ 4:54 
are you planning to add variations like GITS or SA2?
Global  [skapare] 26 aug @ 11:48 
It's not really me anymore, I just handle the workshop side of things - you got Bullet and Takimara to thank for this update!
pyro 26 aug @ 11:07 
awesome to see you still supporting all this after so many years <3
OVERLORD 26 aug @ 4:13 
is that :Miller::Miller::Miller:
Matsilagi 25 aug @ 21:32 
Tested this and the old one and wow, lots of improvements happened on both packs.
Amazing work for everyone which worked on it.
Sentryandreas 25 aug @ 19:22 
Now that's the stuff :cozytf2mug:
masked2000 25 aug @ 19:17 
mod goes hard ngl gonna fav this
Arctic avanger. 25 aug @ 13:06 
Am talking about guy on addon icon.
Arctic avanger. 25 aug @ 13:04 
OH MY GOD LEET! WHAT THIS CHINESE DID TO YOU?!
(am not racist)
Global  [skapare] 25 aug @ 11:52 
No, we're not considering it.
Our only goal right now is to port CSO1 weapons - no other games
★Bullet★  [skapare] 25 aug @ 11:27 
No
Orenji 25 aug @ 11:13 
Would you ever consider porting Black Squad weapons to gmod?
ynker 25 aug @ 4:53 
:GDEasy:
D.Garry 24 aug @ 23:02 
Oh, ok
Global  [skapare] 24 aug @ 21:30 
@D.Garry We can't add more weapons because no more exist; this is it!
Lt.Ricky 24 aug @ 21:14 
this swep pack i playing for a long time,i love this update :steamthumbsup::steamhappy:
D.Garry 24 aug @ 21:04 
This all weapon from CSO2? Or in future add more?
marsh 24 aug @ 18:24 
That's okay thank you
Gebibaboy 24 aug @ 17:50 
The superior CS
Global  [skapare] 24 aug @ 16:46 
There isn't. Sorry about that!
marsh 24 aug @ 15:23 
Is there any way to adjust the damage of melee weapons>? They don't seem to be affected by the damage multiplier in tfa's settings
LambVORTEX 24 aug @ 13:24 
It's oddly cathartic using the M1 Garand from this
As Susie
In HL2 campaign maps
And then dying from a self-caused explosion

"Heh. Worth it."

Also strange on how TFA purged their mods. At least they left a modding mark in Gmod.
Global  [skapare] 24 aug @ 11:27 
just realized this was an oversight, whoops
updated to bring it along with other rifles