Garry's Mod

Garry's Mod

TFA Counter-Strike: Online 2 [Redux]
Showing 1-8 of 8 entries
Update: Nov 17 @ 3:04pm

Small update!

Crowbar holster animation removed
T65K1's shell eject orientation fixed
Removed all *.sw.vtx files, they're completely useless and don't serve a purpose. This saves ~16 MB.

Update: Oct 29 @ 9:44am

This is a small update focused on making explosives deal damage to striders and the like.

Now all weapons with explosive rounds runs it's own entity with custom effects instead tfa_exp_contact and can deal damage to Striders, Hunter Choppers, Gunships and Combine Turrets
Changed name of AK47 and M4A1 Flash on Monster*
Changed name of Plus weapons on Gold*
Changed name of AK-47 Old and M4A1 Tan on Special*

* - according to wiki

Update: Oct 24 @ 5:51pm

Disabled holsters for missed weapons
Damage rebalanced
DefaultClip rebalanced
Slightly nerfed RPM for MAC-10
Increased RPM for Galil & M249

Update: Aug 24 @ 11:28am

Fixed Galil's damage being unintentionally high

Update: Aug 22 @ 11:54pm

Potentially fixed replacing blood particles. Let us know if this doesn't work!

Update: Aug 21 @ 3:31pm

Another C4 Hotfix regarding internal logic

Update: Aug 21 @ 1:53pm

Fixed some oversights regarding the C4, whoops

Update: Aug 21 @ 1:10pm