Garry's Mod
Physics Crash Guard
Se afișează 1-10 din 15 intrări
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Actualizare: 1 nov. @ 14:33

update the slider's min/max in the settings [github.com]

Actualizare: 1 nov. @ 14:27

how could i forget... [github.com]

Actualizare: 1 nov. @ 6:43

src: fine-tuning

Actualizare: 31 oct. @ 7:14

Rework, refresh

* Naming conventions affairs (variables, filenames, system), refactoring
* Some rewording
* Improve, retool logic, implementations. Reconsider some parts of the code
* Micro-optimization
* Minor stuff

Actualizare: 3 aug. @ 5:58

Refresh the code

Actualizare: 22 iun. @ 4:17

Repair the addon

+ Divide initial `g_flHangDetection` by 1000 as was intended
+ Move physcrashguard_hangdetection-ConVar and physcrashguard.IsThereHang() to server-side

Actualizare: 6 iun. @ 4:57

Medium update

+ Refactor
+ Further optimization
+ Fixed checks in the physics iterator
+ Feature: Freeze dupes on paste

Actualizare: 16 nov. 2024 @ 5:32

Quick clarification

Actualizare: 16 nov. 2024 @ 5:19

Major Update
  • Improved detection and resolving logic
  • Better way of handling ragdolls
  • Gradual unfreezing
  • Added option for deleting problematic object
  • Added settings to the Spawn Menu

Actualizare: 11 iul. 2024 @ 3:12

Minor change