Garry's Mod
Modern Warfare 2019 SWEPS - Melee (UNOFFICIAL)
12件中 1-10 を表示
< 1  2 >
更新:11月20日 @ 16時01分
更新者:MrSlonik

Fixed that, too. By forcing tasks ticking on client for heavy attack cooking task. I don't care, it only affects singleplayer and one specific task.

更新:11月20日 @ 15時42分
更新者:MrSlonik

Fixed heavy melee idle/loop not working. It is currently broken in singleplayer due to server side not tracking viewmodel animation progress properly.

更新:11月20日 @ 15時21分
更新者:MrSlonik

BO6/7 heavy melee attack support for the melee base (hold right click to cook heavy attack, release early to regular melee)
Animations: Melee_Heavy_In, Melee_Heavy_Loop, Melee_Heavy and Melee_Heavy_Hit (same structure as Melee and Melee_Hit)

更新:3月21日 @ 6時27分
更新者:MrSlonik

Added """Tac-Sprint""" support (triple quotes because the animation just lowers your hands a bit more, hiding the weapon)

更新:2024年7月14日 @ 14時56分
更新者:MrSlonik

Updated to work with latest Modern Warfare Base (13 Jul @ 9:07pm)
Added global melee task override (now every MWB weapon is able to utilize delayed melee hits, put "Delay" field in "Melee" animation)

更新:2024年2月14日 @ 21時07分
更新者:MrSlonik

Added check for key press since game suddenly decided to ignore SWEP.Secondary.Automatic value

更新:2023年12月21日 @ 15時52分
更新者:MrSlonik

Added "Blue Silence" and "Ashen Silver" knife blueprints along with injector support (receiver slot)

更新:2023年12月16日 @ 17時16分
更新者:MrSlonik

Added melee attack delay (so that it would be consistent with animation)

更新:2023年12月16日 @ 14時45分
更新者:MrSlonik

Updated to work with latest MW Base update

更新:2023年12月12日 @ 19時55分
更新者:MrSlonik

- Added Cinderblock
- Fixed fists not applying proper force