Garry's Mod

Garry's Mod

Modern Warfare 2019 SWEPS - Melee (UNOFFICIAL)
Näytetään 1–10 / 12
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Päivitys: 20.11. klo 16.01
tekijältä MrSlonik

Fixed that, too. By forcing tasks ticking on client for heavy attack cooking task. I don't care, it only affects singleplayer and one specific task.

Päivitys: 20.11. klo 15.42
tekijältä MrSlonik

Fixed heavy melee idle/loop not working. It is currently broken in singleplayer due to server side not tracking viewmodel animation progress properly.

Päivitys: 20.11. klo 15.21
tekijältä MrSlonik

BO6/7 heavy melee attack support for the melee base (hold right click to cook heavy attack, release early to regular melee)
Animations: Melee_Heavy_In, Melee_Heavy_Loop, Melee_Heavy and Melee_Heavy_Hit (same structure as Melee and Melee_Hit)

Päivitys: 21.3. klo 6.27
tekijältä MrSlonik

Added """Tac-Sprint""" support (triple quotes because the animation just lowers your hands a bit more, hiding the weapon)

Päivitys: 14.7.2024 klo 14.56
tekijältä MrSlonik

Updated to work with latest Modern Warfare Base (13 Jul @ 9:07pm)
Added global melee task override (now every MWB weapon is able to utilize delayed melee hits, put "Delay" field in "Melee" animation)

Päivitys: 14.2.2024 klo 21.07
tekijältä MrSlonik

Added check for key press since game suddenly decided to ignore SWEP.Secondary.Automatic value

Päivitys: 21.12.2023 klo 15.52
tekijältä MrSlonik

Added "Blue Silence" and "Ashen Silver" knife blueprints along with injector support (receiver slot)

Päivitys: 16.12.2023 klo 17.16
tekijältä MrSlonik

Added melee attack delay (so that it would be consistent with animation)

Päivitys: 16.12.2023 klo 14.45
tekijältä MrSlonik

Updated to work with latest MW Base update

Päivitys: 12.12.2023 klo 19.55
tekijältä MrSlonik

- Added Cinderblock
- Fixed fists not applying proper force