Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Breakable Polearms
1-10 van 10 items weergegeven
Update: 13 nov 2024 om 7:18

Changed the polearm HP multiplier settings to use floating values.

Update: 4 okt 2024 om 4:04

Polearms now have a base HP of 500.

Update: 10 sep 2024 om 5:17

Higher relative movement speed no longer deals additional damage to polearms (damage to polearms is now calculated from both damage inflicted and damage absorbed by armor).
Polearms' hit points are now calculated based on their handling using a logarithmic scale instead of a linear scale.
Fixed a bug where a polearm's hit points could decrease if its usage was changed.
Refactored the code.

Update: 1 sep 2024 om 3:28

Fixed a bug where a polearm's hit points percentage could be higher than 100%.

Update: 30 aug 2024 om 7:07

Fixed a bug where the HP of polearms could increase.
Greatly decreased the damage dealt to polearms when hitting a shield or entity.

Update: 26 mei 2024 om 9:54

Improved localization slightly.

Update: 16 feb 2024 om 10:03

Added a MCM setting to deal damage to polearms above a minimum length.
Removed the Japanese localization.

Update: 27 jan 2024 om 10:15

Fixed a bug where polearms did not break if the multiplier for damage to polearms was less than 1.
Updated for UIExtenderEx 2.9.

Update: 15 dec 2023 om 20:31

Updated for Bannerlord 1.2.7.

Update: 11 nov 2023 om 19:47

Minor changes.