Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Breakable Polearms
Viser 1-10 af 10 forekomster
Opdatering: 13. nov. 2024 kl. 7:18

Changed the polearm HP multiplier settings to use floating values.

Opdatering: 4. okt. 2024 kl. 4:04

Polearms now have a base HP of 500.

Opdatering: 10. sep. 2024 kl. 5:17

Higher relative movement speed no longer deals additional damage to polearms (damage to polearms is now calculated from both damage inflicted and damage absorbed by armor).
Polearms' hit points are now calculated based on their handling using a logarithmic scale instead of a linear scale.
Fixed a bug where a polearm's hit points could decrease if its usage was changed.
Refactored the code.

Opdatering: 1. sep. 2024 kl. 3:28

Fixed a bug where a polearm's hit points percentage could be higher than 100%.

Opdatering: 30. aug. 2024 kl. 7:07

Fixed a bug where the HP of polearms could increase.
Greatly decreased the damage dealt to polearms when hitting a shield or entity.

Opdatering: 26. maj 2024 kl. 9:54

Improved localization slightly.

Opdatering: 16. feb. 2024 kl. 10:03

Added a MCM setting to deal damage to polearms above a minimum length.
Removed the Japanese localization.

Opdatering: 27. jan. 2024 kl. 10:15

Fixed a bug where polearms did not break if the multiplier for damage to polearms was less than 1.
Updated for UIExtenderEx 2.9.

Opdatering: 15. dec. 2023 kl. 20:31

Updated for Bannerlord 1.2.7.

Opdatering: 11. nov. 2023 kl. 19:47

Minor changes.