Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Breakable Polearms
Exibindo entradas 1–10 de 10
Atualização: 13/nov./2024 às 7:18

Changed the polearm HP multiplier settings to use floating values.

Atualização: 4/out./2024 às 4:04

Polearms now have a base HP of 500.

Atualização: 10/set./2024 às 5:17

Higher relative movement speed no longer deals additional damage to polearms (damage to polearms is now calculated from both damage inflicted and damage absorbed by armor).
Polearms' hit points are now calculated based on their handling using a logarithmic scale instead of a linear scale.
Fixed a bug where a polearm's hit points could decrease if its usage was changed.
Refactored the code.

Atualização: 1/set./2024 às 3:28

Fixed a bug where a polearm's hit points percentage could be higher than 100%.

Atualização: 30/ago./2024 às 7:07

Fixed a bug where the HP of polearms could increase.
Greatly decreased the damage dealt to polearms when hitting a shield or entity.

Atualização: 26/mai./2024 às 9:54

Improved localization slightly.

Atualização: 16/fev./2024 às 10:03

Added a MCM setting to deal damage to polearms above a minimum length.
Removed the Japanese localization.

Atualização: 27/jan./2024 às 10:15

Fixed a bug where polearms did not break if the multiplier for damage to polearms was less than 1.
Updated for UIExtenderEx 2.9.

Atualização: 15/dez./2023 às 20:31

Updated for Bannerlord 1.2.7.

Atualização: 11/nov./2023 às 19:47

Minor changes.