Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Breakable Polearms
Affichage des entrées 1-10 sur 10
Mis à jour le : 13 nov. 2024 à 7h18

Changed the polearm HP multiplier settings to use floating values.

Mis à jour le : 4 oct. 2024 à 4h04

Polearms now have a base HP of 500.

Mis à jour le : 10 sept. 2024 à 5h17

Higher relative movement speed no longer deals additional damage to polearms (damage to polearms is now calculated from both damage inflicted and damage absorbed by armor).
Polearms' hit points are now calculated based on their handling using a logarithmic scale instead of a linear scale.
Fixed a bug where a polearm's hit points could decrease if its usage was changed.
Refactored the code.

Mis à jour le : 1 sept. 2024 à 3h28

Fixed a bug where a polearm's hit points percentage could be higher than 100%.

Mis à jour le : 30 aout 2024 à 7h07

Fixed a bug where the HP of polearms could increase.
Greatly decreased the damage dealt to polearms when hitting a shield or entity.

Mis à jour le : 26 mai 2024 à 9h54

Improved localization slightly.

Mis à jour le : 16 févr. 2024 à 10h03

Added a MCM setting to deal damage to polearms above a minimum length.
Removed the Japanese localization.

Mis à jour le : 27 janv. 2024 à 10h15

Fixed a bug where polearms did not break if the multiplier for damage to polearms was less than 1.
Updated for UIExtenderEx 2.9.

Mis à jour le : 15 déc. 2023 à 20h31

Updated for Bannerlord 1.2.7.

Mis à jour le : 11 nov. 2023 à 19h47

Minor changes.