Garry's Mod
[PM] Velociraptor JWE2
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Actualización: 15 NOV a las 6:12 a. m.
por Echo

-Material improvements
-Created new materials for the eyes with accurate shine and shading

Actualización: 18 OCT a las 3:57 p. m.
por Echo

-Material improvements

Actualización: 16 OCT a las 4:41 p. m.
por Echo

-Removed unecessary normal maps from the head mounted camera bodygroup that can't even really be seen.
-Added phongalbedotint to materials for better lighting
-Improved weightpainting on the head mounted camera

Actualización: 9 SEP a las 3:38 p. m.
por Echo

-Animation improvements

Actualización: 30 JUL a las 5:27 p. m.
por Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Actualización: 1 JUL a las 6:15 a. m.
por Echo

-Changed footstep volumes

Actualización: 30 JUN a las 3:55 a. m.
por Echo

-The jaw drop flex opens the mouth slightly more (for voicechatting purposes)

Actualización: 26 JUN a las 8:31 a. m.
por Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Actualización: 24 JUN a las 12:06 p. m.
por Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Actualización: 19 JUN a las 4:55 a. m.
por Echo

-New material based footstep system