Garry's Mod
[PM] Velociraptor JWE2
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Aggiornamento: 15 nov, 6:12
da Echo

-Material improvements
-Created new materials for the eyes with accurate shine and shading

Aggiornamento: 18 ott, 15:57
da Echo

-Material improvements

Aggiornamento: 16 ott, 16:41
da Echo

-Removed unecessary normal maps from the head mounted camera bodygroup that can't even really be seen.
-Added phongalbedotint to materials for better lighting
-Improved weightpainting on the head mounted camera

Aggiornamento: 9 set, 15:38
da Echo

-Animation improvements

Aggiornamento: 30 lug, 17:27
da Echo

-Improved the surface-based footstep system so the model does a tracehull calculation to determine what type of surface you are standing on, like normal player-footsteps, instead of using one traceline.
if you notice any performance issues with this, use "player_dinosaur_footsteps_cheap 1" to use the old method.
-New water footstep sounds

Aggiornamento: 1 lug, 6:15
da Echo

-Changed footstep volumes

Aggiornamento: 30 giu, 3:55
da Echo

-The jaw drop flex opens the mouth slightly more (for voicechatting purposes)

Aggiornamento: 26 giu, 8:31
da Echo

-Footsteps lua code updated
-Footstep sounds can no longer cut each other off, fixing the audio pop sound

Aggiornamento: 24 giu, 12:06
da Echo

-Made the model's bounding box the size of a human model to fix a bug with equipping the model near a trigger, causing that trigger to activate.
-Lua code cleanup and improvements.

Aggiornamento: 19 giu, 4:55
da Echo

-New material based footstep system