Garry's Mod

Garry's Mod

Easy Bonemerge Tool
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更新:2024 年 3 月 22 日 @ 下午 5:09
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* Bonemerged props now support submaterials by default.

更新:2023 年 3 月 13 日 @ 下午 1:46

Fixed an infinite loop (a crash) when trying to bonemerge an effect to itself.

更新:2022 年 9 月 2 日 @ 下午 1:00

Added integration with Easy Bodygroup Tool

更新:2022 年 9 月 1 日 @ 下午 1:22

Bonemerge
* Move "Open in Tool X" options to right click
* Also remove "models/" part of each model path in UI and add "highlight hovered model" feature to further help selecting correct bonemerged model for removal

EasyAnim
* Fixed Lua errors when searching special symbols

更新:2022 年 8 月 28 日 @ 上午 8:17

Bonemerge preview works with bone manipulations
Added ability to open bonemerged props in eye/face poser

更新:2022 年 8 月 11 日 @ 下午 12:11

Fixed bone merged entities duplicating on bone merge

更新:2021 年 9 月 24 日 @ 下午 12:58

* Fixes for effects bonemerged to effects not working correctly after duplication

更新:2020 年 7 月 13 日 @ 下午 2:55

*Fixed invalid bones counting as shared bones by the compatibility checker

更新:2019 年 9 月 8 日 @ 上午 9:32

* Apply BoneModifiers to the bonemerged prop
* Moved serverside code to specifiically exist only on server
* Prevented creation of unnecessary bone manipulator entities on bonemerged props with unchanged bone manpulations
* Added safeguards for corrupted dupes/saves to not error

更新:2018 年 4 月 3 日 @ 上午 8:22

* Better error checking, fixed crash on gm_black_v3, potential Lua errors
* You can no longer select, preview or bonemerge brush models
* You can now undo bonemerges on selected entities even after duplication using the new undo menu in the tool's context menu
* Added a message when you are most likely trying to bonemerge backwards.