Garry's Mod

Garry's Mod

Easy Bonemerge Tool
1–10/28 bejegyzés mutatása
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Frissítés: 2024. márc. 22. @ 17:09
Rubat által

* Bonemerged props now support submaterials by default.

Frissítés: 2023. márc. 13. @ 13:46

Fixed an infinite loop (a crash) when trying to bonemerge an effect to itself.

Frissítés: 2022. szept. 2. @ 13:00

Added integration with Easy Bodygroup Tool

Frissítés: 2022. szept. 1. @ 13:22

Bonemerge
* Move "Open in Tool X" options to right click
* Also remove "models/" part of each model path in UI and add "highlight hovered model" feature to further help selecting correct bonemerged model for removal

EasyAnim
* Fixed Lua errors when searching special symbols

Frissítés: 2022. aug. 28. @ 8:17

Bonemerge preview works with bone manipulations
Added ability to open bonemerged props in eye/face poser

Frissítés: 2022. aug. 11. @ 12:11

Fixed bone merged entities duplicating on bone merge

Frissítés: 2021. szept. 24. @ 12:58

* Fixes for effects bonemerged to effects not working correctly after duplication

Frissítés: 2020. júl. 13. @ 14:55

*Fixed invalid bones counting as shared bones by the compatibility checker

Frissítés: 2019. szept. 8. @ 9:32

* Apply BoneModifiers to the bonemerged prop
* Moved serverside code to specifiically exist only on server
* Prevented creation of unnecessary bone manipulator entities on bonemerged props with unchanged bone manpulations
* Added safeguards for corrupted dupes/saves to not error

Frissítés: 2018. ápr. 3. @ 8:22

* Better error checking, fixed crash on gm_black_v3, potential Lua errors
* You can no longer select, preview or bonemerge brush models
* You can now undo bonemerges on selected entities even after duplication using the new undo menu in the tool's context menu
* Added a message when you are most likely trying to bonemerge backwards.