Space Engineers

Space Engineers

Modular Encounters Systems
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Opdatering: 2. apr. 2020 kl. 15:15

Added additional logging to track potential issue with terrain material detection.

Opdatering: 1. apr. 2020 kl. 16:03

Disabled debug mode

Opdatering: 1. apr. 2020 kl. 16:00

- Added fix for infinite loop in WeaponCore ammo refill method

Opdatering: 1. apr. 2020 kl. 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Opdatering: 11. mar. 2020 kl. 7:28

Updated API Functionality
Additional RivalAI Compatibility

Opdatering: 9. jan. 2020 kl. 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Opdatering: 2. jan. 2020 kl. 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Opdatering: 11. dec. 2019 kl. 11:37

Opdatering: 9. dec. 2019 kl. 10:38

- Removed temporary restriction on a faction/mod id

Opdatering: 7. dec. 2019 kl. 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI