Space Engineers

Space Engineers

Modular Encounters Systems
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更新于:2020 年 4 月 16 日 下午 3:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

更新于:2020 年 4 月 2 日 下午 3:38

Added potential fix for issue below

更新于:2020 年 4 月 2 日 下午 3:15

Added additional logging to track potential issue with terrain material detection.

更新于:2020 年 4 月 1 日 下午 4:03

Disabled debug mode

更新于:2020 年 4 月 1 日 下午 4:00

- Added fix for infinite loop in WeaponCore ammo refill method

更新于:2020 年 4 月 1 日 上午 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

更新于:2020 年 3 月 11 日 上午 7:28

Updated API Functionality
Additional RivalAI Compatibility

更新于:2020 年 1 月 9 日 下午 6:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

更新于:2020 年 1 月 2 日 下午 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

更新于:2019 年 12 月 11 日 上午 11:37