Left 4 Dead 2
Speedrunner Tools
กำลังแสดง 41-50 จาก 142 รายการ
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อัปเดต: 27 พ.ค. 2019 @ 5: 32pm

Version 5.4.62 - Updated "speedrunner_tools.nut" include - added function CheckMoving() for debugging to check SurvivorBot movement, added to SpawnItem() new parameter; removed "cp_reached" variable that used in CheckpointDoorClosed() by cause ambiguous purposes; updated "utilities.nut" include - added some consts; updated SkipIntro script.

อัปเดต: 29 มี.ค. 2019 @ 1: 10am

Version 5.4.61 - Updated Speedrunner Tools Full Pack archive (SM plugins have been updated); changed "sm_commands.nut" and "speedrunner_tools.nut" include-files - replaced AutoKick() func to "tools_scmp.sp", changed SetTeam(), changed ScriptedTP() timer method (added notifications while used); updated "skipintro.nut" script.

อัปเดต: 9 มี.ค. 2019 @ 7: 40pm

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อัปเดต: 5 ก.พ. 2019 @ 9: 09am

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อัปเดต: 31 ม.ค. 2019 @ 10: 27pm

Version 5.4.60 - Added "player_disconnect" event for g_STLib.Funcs.Hooks(); updated MR plugin; changed SetTeam() func; added AutoKick() func.

อัปเดต: 21 ม.ค. 2019 @ 5: 01am

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อัปเดต: 21 ม.ค. 2019 @ 4: 14am

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อัปเดต: 2 ม.ค. 2019 @ 12: 34am

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อัปเดต: 23 ธ.ค. 2018 @ 8: 40am

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อัปเดต: 2 ธ.ค. 2018 @ 11: 06pm

Version 5.4.59 - Changed "utilities.nut" include - func ClearEvent() more stable now, relocated GetOwner()'s event callback to g_Utils; changed "speedrunner_tools.nut" include - added some constants, that could required w/o "utilities.nut" file.