Left 4 Dead 2

Left 4 Dead 2

Speedrunner Tools
Viser 41–50 av 142 bidrag
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Oppdatering: 27. mai 2019 @ 17.32

Version 5.4.62 - Updated "speedrunner_tools.nut" include - added function CheckMoving() for debugging to check SurvivorBot movement, added to SpawnItem() new parameter; removed "cp_reached" variable that used in CheckpointDoorClosed() by cause ambiguous purposes; updated "utilities.nut" include - added some consts; updated SkipIntro script.

Oppdatering: 29. mars 2019 @ 1.10

Version 5.4.61 - Updated Speedrunner Tools Full Pack archive (SM plugins have been updated); changed "sm_commands.nut" and "speedrunner_tools.nut" include-files - replaced AutoKick() func to "tools_scmp.sp", changed SetTeam(), changed ScriptedTP() timer method (added notifications while used); updated "skipintro.nut" script.

Oppdatering: 9. mars 2019 @ 19.40

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Oppdatering: 5. feb. 2019 @ 9.09

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Oppdatering: 31. jan. 2019 @ 22.27

Version 5.4.60 - Added "player_disconnect" event for g_STLib.Funcs.Hooks(); updated MR plugin; changed SetTeam() func; added AutoKick() func.

Oppdatering: 21. jan. 2019 @ 5.01

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Oppdatering: 21. jan. 2019 @ 4.14

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Oppdatering: 2. jan. 2019 @ 0.34

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Oppdatering: 23. des. 2018 @ 8.40

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Oppdatering: 2. des. 2018 @ 23.06

Version 5.4.59 - Changed "utilities.nut" include - func ClearEvent() more stable now, relocated GetOwner()'s event callback to g_Utils; changed "speedrunner_tools.nut" include - added some constants, that could required w/o "utilities.nut" file.