Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
179 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 20 Kas @ 17:04
Güncelleyen: StyledStrike

- Added logic to damage/blow tires

Güncelleme: 20 Kas @ 11:35
Güncelleyen: StyledStrike

- Added an admin-only Instant Vehicle Repair SWEP (Thanks, Vitroze!)
- Fixed a infinite loop/crash when using Realistic Car Dealer (Thanks, Vitroze!)
- Added console variable to enable player damage on hard collisions: glide_enable_damage_player_on_collision, glide_player_collision_damage_multiplier (Thanks, Vitroze!)
- Store the original EntityMeta:IsVehicle function before overridding it (for Lua autorefresh)

Güncelleme: 17 Kas @ 8:47
Güncelleyen: StyledStrike

- Tweaked the crosshair for the Vehicle Repair weapon (to avoid "black-only outlines" on certain display resolutions)
- Tweaked default fade distance for engine sounds
- Tweaked WebAudio logic that checks the room size for echo/reverb effects

Güncelleme: 14 Kas @ 17:24
Güncelleyen: StyledStrike

- I forgot to include newer versions of the WebAudio HTML code - WebAudio may have not worked for you before this update

Güncelleme: 13 Kas @ 11:10
Güncelleyen: StyledStrike

- Workaround for a faulty addon that is overriding the Player global function with a string

Güncelleme: 12 Kas @ 10:53
Güncelleyen: StyledStrike

- Muffle WebAudio engine sounds when behind a wall

Güncelleme: 11 Kas @ 18:35
Güncelleyen: StyledStrike

- Tweak WebAudio first-person effects

Güncelleme: 11 Kas @ 13:57
Güncelleyen: StyledStrike

- Make the Sound Browser show source origin information of soundscripts and Glide SoundSets too
- Added BrakeLoopSound option to the Miscellaneous sounds tool

Güncelleme: 11 Kas @ 11:41
Güncelleyen: StyledStrike

- Improved Sound Browser
- Save vehicle bodygroups and skins on dupes
- Use player aim position when drawing Homing Launcher's crosshair (for 3rd person camera addons)

Güncelleme: 10 Kas @ 8:17
Güncelleyen: StyledStrike

- Reverted "Scale sprites depending on the camera distance"
- Added a few WebAudio-only EngineStream parameters