Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Näytetään 1–10 / 177
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Päivitys: 17.11. klo 8.47
tekijältä StyledStrike

- Tweaked the crosshair for the Vehicle Repair weapon (to avoid "black-only outlines" on certain display resolutions)
- Tweaked default fade distance for engine sounds
- Tweaked WebAudio logic that checks the room size for echo/reverb effects

Päivitys: 14.11. klo 17.24
tekijältä StyledStrike

- I forgot to include newer versions of the WebAudio HTML code - WebAudio may have not worked for you before this update

Päivitys: 13.11. klo 11.10
tekijältä StyledStrike

- Workaround for a faulty addon that is overriding the Player global function with a string

Päivitys: 12.11. klo 10.53
tekijältä StyledStrike

- Muffle WebAudio engine sounds when behind a wall

Päivitys: 11.11. klo 18.35
tekijältä StyledStrike

- Tweak WebAudio first-person effects

Päivitys: 11.11. klo 13.57
tekijältä StyledStrike

- Make the Sound Browser show source origin information of soundscripts and Glide SoundSets too
- Added BrakeLoopSound option to the Miscellaneous sounds tool

Päivitys: 11.11. klo 11.41
tekijältä StyledStrike

- Improved Sound Browser
- Save vehicle bodygroups and skins on dupes
- Use player aim position when drawing Homing Launcher's crosshair (for 3rd person camera addons)

Päivitys: 10.11. klo 8.17
tekijältä StyledStrike

- Reverted "Scale sprites depending on the camera distance"
- Added a few WebAudio-only EngineStream parameters

Päivitys: 8.11. klo 22.42
tekijältä StyledStrike

- Fix WebAudio HTML page not loading due to an issue with the workshop addon uploader

Päivitys: 8.11. klo 17.36
tekijältä StyledStrike

- Don't use MainEye* functions yet - those are only available on the x86-64 beta right now