Garry's Mod
Glide // Styled's Vehicle Base
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Actualización: 17 NOV a las 8:47

- Tweaked the crosshair for the Vehicle Repair weapon (to avoid "black-only outlines" on certain display resolutions)
- Tweaked default fade distance for engine sounds
- Tweaked WebAudio logic that checks the room size for echo/reverb effects

Actualización: 14 NOV a las 17:24

- I forgot to include newer versions of the WebAudio HTML code - WebAudio may have not worked for you before this update

Actualización: 13 NOV a las 11:10

- Workaround for a faulty addon that is overriding the Player global function with a string

Actualización: 12 NOV a las 10:53

- Muffle WebAudio engine sounds when behind a wall

Actualización: 11 NOV a las 18:35

- Tweak WebAudio first-person effects

Actualización: 11 NOV a las 13:57

- Make the Sound Browser show source origin information of soundscripts and Glide SoundSets too
- Added BrakeLoopSound option to the Miscellaneous sounds tool

Actualización: 11 NOV a las 11:41

- Improved Sound Browser
- Save vehicle bodygroups and skins on dupes
- Use player aim position when drawing Homing Launcher's crosshair (for 3rd person camera addons)

Actualización: 10 NOV a las 8:17

- Reverted "Scale sprites depending on the camera distance"
- Added a few WebAudio-only EngineStream parameters

Actualización: 8 NOV a las 22:42

- Fix WebAudio HTML page not loading due to an issue with the workshop addon uploader

Actualización: 8 NOV a las 17:36

- Don't use MainEye* functions yet - those are only available on the x86-64 beta right now